There’s a lot of ground to cover so we’ll address what this is going to mean for players but trust me, it’s going to be big. You will not be using any rules from the General’s Handbook 2021 here, so a lot of these are going to seem like extremely radical shifts. The most important thing to note going forward is this pack is self contained. The core rules printed in the back for easy reference.Updated core endless spells from Malign Sorcery and Forbidden Power.6 new Grand Strategies and 8 new Battle tactics.Two new core battalions any army can take, which massively improve the ability of your infantry to secure objectives and take down enemy forces.Unique Realm rules for fighting in Gallet including rules to support your infantry who’ve spend months and years fighting in The Tunnel Wars with spells and abilities to fell creatures too large and impractical to move through the tunnels.The lore explores the miles long tunnel systems where your battles take place, infested with horrific arthropod creatures. Lore about Gallet, a massive continent within Ghur, the realm of beasts.Much like the season before it, this book has everything you need to dive into a matched play game of Age of Sigmar including: This review was written using a copy of General’s Handbook 2022-2023: Season 1 from Games Workshop provided for review purposes.
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